D3 Driving 3DGS Source repository

A small driving-scene reconstruction · Argoverse 2

Eight seconds on the road.
A scene you can inspect.

One front-facing camera, calibrated vehicle poses and a real 3D Gaussian Splatting reconstruction. Explore the compact web export below, or keep the recorded preview.

Interactive scene

Start at held-out camera 84

full_7k · compact export
Recorded browser render of the driving scene: road, trees and buildings, with visible reconstruction artifacts.
Recorded preview · load 3D to interact
Preview ready. The 3D scene downloads only when you choose to load it.

Mouse: drag to orbit, right-drag to pan, scroll to zoom. Touch: one finger to orbit, pinch to zoom, two fingers to pan. Reset returns to the recorded camera; returning to preview releases the 3D frame.

309,957exported Gaussians, from 557,802 trained
9.9 MBpruned scene · view-independent colour
8 secondsone clip · one front-facing camera

What this shows

A compact, real model export

This is the full_7k web subset, not the larger 30k model. The archived gsplat evaluation gives 27.76 dB held-out PSNR for the full 7k model and 26.56 dB for this pruned, zero-order-colour subset. Those are recorded offline measurements, not a new browser accuracy benchmark.

Read the export comparison ↗

Known limits

Look around, with context

Moving objects are not modelled. Near-camera floaters, blurred textures and gaps outside the captured path remain visible. Off-path views have no RGB ground truth. This single, short clip does not establish general driving-scene performance.

WebGL 2 and WebAssembly are required. High-density screens render at one device pixel per CSS pixel to limit buffer size. No phone frame-rate or memory guarantee is claimed; the preview is available without loading the scene.

Inspect the evidence

The scene, and its boundaries

Published file hashes Archived export metadata ↗ Methods, baselines & failures ↗